Howto script games:

This is only about wormholes and jumpgates so far. It describes the array "things" in the script. For other stuff, i propose you use sciptz0r to create the script and then modify it manualy (if it does not fit your needs).

Have a look here (Mazes, by Drew Sullivan) and here (Terrain, by Paul Honigmann) on Klingon Kommand

a moving jumpgate:

Begin Thing
name = "Jumpgate A"
x = 100
y = 100
flavor = 1
damage = 0
mass = 1000
energy = 50000
life = 0
crew = 0
speed = 7
xway = 1
yway = 1
marker = 1
info1 = ""
info2 = ""
stealth = 10000
edge = 0
parent = 1000
binfile = "jumpgate"
bin = 0
code = "AAA"
End

some wormholes (from "Terrain" by P.H.)

Begin Thing
     name = "WH 1 Exit"
     x = 3000    'this one is in the Core
     y = 2500
     flavor = 2
     damage = 0
     mass = 1000
     energy = 50000
     life = 0
     crew = 0
     speed = 1   'slight movement
     xway = 2000
     yway = 2000
     marker = 1
     info1 = "Worm Hole"
     info2 = "Stable"
     stealth = -20000    'effectively  invisible
     edge = 5
     parent = 1000
     binfile = "wormhole"
     bin = 0
     data1 = 123456789       'this code has to match that of WH "WH 1 Entry Point" or they aren't linked
End

Begin Thing
     name = "WH 1 dummy Exit"
     x = 3000    'this one is in the same place as WH 1 Exit, so it forms a closed loop with the first one, making "WH1 Entry point" one-way
     y = 2500
     flavor = 2
     damage = 0
     mass = 1000
     energy = 50000
     life = 0
     crew = 0
     speed = 1   'same slight movement as WH1
     xway = 1
     yway = -1
     marker = 1
     info1 = "Worm Hole"
     info2 = "Stable"
     stealth = -20000    'effectively  invisible
     edge = 5
     parent = 1000
     binfile = "wormhole"
     bin = 0
     data1 = 123456789       'this code has to match that of "WH1 Exit" or they aren't linked
End

Begin Thing
     name = "WH 1 Entry Point"
     x = 3840    'this one is in a spiral arm
     y = 4000
     flavor = 2
     damage = 0
     mass = 1000
     energy = 50000
     life = 0
     crew = 0
     speed = 0   'stationary
     xway = 0
     yway = 0
     marker = 1
     info1 = "Worm Hole"
     info2 = "Stable"
     stealth = 200    'not invisible, but will need a little searching for
     edge = 5
     parent = 1000
     binfile = "wormhole"
     bin = 0
     data1 = 123456789       'data1 has to be 9 digits long, Or Else Master.exe will make up extra digits if you don't have the right number
End