This is only about wormholes and jumpgates so far. It describes the array "things" in the script. For other stuff, i propose you use sciptz0r to create the script and then modify it manualy (if it does not fit your needs).
Have a look here (Mazes, by Drew Sullivan) and here (Terrain, by Paul Honigmann) on Klingon Kommand
Begin Thing name = "Jumpgate A" x = 100 y = 100 flavor = 1 damage = 0 mass = 1000 energy = 50000 life = 0 crew = 0 speed = 7 xway = 1 yway = 1 marker = 1 info1 = "" info2 = "" stealth = 10000 edge = 0 parent = 1000 binfile = "jumpgate" bin = 0 code = "AAA" End
Begin Thing
name = "WH 1 Exit"
x = 3000 'this one is in the Core
y = 2500
flavor = 2
damage = 0
mass = 1000
energy = 50000
life = 0
crew = 0
speed = 1 'slight movement
xway = 2000
yway = 2000
marker = 1
info1 = "Worm Hole"
info2 = "Stable"
stealth = -20000 'effectively invisible
edge = 5
parent = 1000
binfile = "wormhole"
bin = 0
data1 = 123456789 'this code has to match that of WH "WH 1 Entry Point" or they aren't linked
End
Begin Thing
name = "WH 1 dummy Exit"
x = 3000 'this one is in the same place as WH 1 Exit, so it forms a closed loop with the first one, making "WH1 Entry point" one-way
y = 2500
flavor = 2
damage = 0
mass = 1000
energy = 50000
life = 0
crew = 0
speed = 1 'same slight movement as WH1
xway = 1
yway = -1
marker = 1
info1 = "Worm Hole"
info2 = "Stable"
stealth = -20000 'effectively invisible
edge = 5
parent = 1000
binfile = "wormhole"
bin = 0
data1 = 123456789 'this code has to match that of "WH1 Exit" or they aren't linked
End
Begin Thing
name = "WH 1 Entry Point"
x = 3840 'this one is in a spiral arm
y = 4000
flavor = 2
damage = 0
mass = 1000
energy = 50000
life = 0
crew = 0
speed = 0 'stationary
xway = 0
yway = 0
marker = 1
info1 = "Worm Hole"
info2 = "Stable"
stealth = 200 'not invisible, but will need a little searching for
edge = 5
parent = 1000
binfile = "wormhole"
bin = 0
data1 = 123456789 'data1 has to be 9 digits long, Or Else Master.exe will make up extra digits if you don't have the right number
End